Instruction-level parallelism (ILP) is a measure of how many of the operations in a computer program can be dealt with at once. Consider the following program:
1. e = a + b
2. f = c + d
3. g = e * f
Operation 3 depends on the results of operations 1 and 2, so it cannot be calculated until both of them are completed. However, operations 1 and 2 do not depend on any other operation, so they can be calculated simultaneously. If we assume that each operation can be completed in one unit of time then these three instructions can be completed in a total of two units of time, giving an ILP of 3/2.
A goal of compiler and processor designers is to identify and take advantage of as much ILP as possible.
Micro-architectural techniques that are used to exploit ILP include:
Due to the complexity of scaling the last two techniques, the industry has re-examined instruction sets which explicitly
encode multiple operations per instruction. These instruction set types include:
As of 2004, the computer industry has hit a roadblock in getting further performance gains from ILP. Instead
the industry is heading towards exploiting higher levels of parallelism that is available through
techniques such as multiprocessing and multithreading.