In mathematics, the Segre embedding is used in projective geometry to consider the cartesian product of two or more projective spaces as a projective variety.
In linear algebra terms there is for given vector spaces U and V, over the same field, a natural way to map
- U × V
to the tensor product space W. This not in general injective, because it takes the pair
- (u,v)
to the pure tensor w formed from u and v. For any non-zero scalar c, the image of
- (cu,c−1v)
will also be w. In co-ordinate terms, w has co-ordinates formed of all products of a co-ordinate of u with a co-ordinate of v.
Considering now the underlying projective spaces P(U) and P(V), the mapping passes to a morphism of varieties
- s: P(U) × P(V) → P(W).
This is not only injective in the set-theoretic sense: it is a closed immersion in the sense of algebraic geometry. That is, one can give a set of equations for the image. Except for notational trouble, it is easy to say what such equations are: they express two ways of factoring products of co-ordinates from W, obtained in two different ways as something from U times something from V.
This mapping or morphism s is the Segre embedding. Counting dimensions, it shows how the product of projective spaces of dimensions m and n embeds in dimension
- (m + 1)(n + 1) − 1 = mn + m + n.
For example with m = n = 1 we get an embedding of the product of the projective line with itself in P3. The image is a quadric, and is easily seen to contain two one-parameter families of lines. Over the complex numbers this is a quite general non-singular quadric.
Classical terminology calls the co-ordinates on the product multihomogeneous, and the product generalised to k factors k-way projective space.